Server
This is not a comprehensive list of events and is missing events intended for internal use only.
Handlers#
Warning
These events should not be triggered by any other scripts.
ox_inventory:openedInventory#
Triggered after an inventory is opened by a player.
lua
AddEventHandler('ox_inventory:openedInventory', function(playerId, inventoryId) end)- playerId:
number - inventoryId:
string
ox_inventory:closedInventory#
Triggered after an inventory is closed by a player.
lua
AddEventHandler('ox_inventory:closedInventory', function(playerId, inventoryId) end)ox_inventory:usedItem#
lua
AddEventHandler('ox_inventory:usedItem', function(playerId, name, slotId, metadata) end)- playerId:
number - name:
string - slotId:
number - metadata?:
table